Comparitive study of automation strategies at VW Germany and South Africa
- Authors: Wessel, Oliver
- Date: 2006
- Subjects: Volkswagen (Firm) , Motor vehicle industry -- Automation Comparative studies
- Language: English
- Type: Thesis , Masters , MTech
- Identifier: vital:9607 , http://hdl.handle.net/10948/823 , Volkswagen (Firm) , Motor vehicle industry -- Automation Comparative studies
- Description: This master thesis analyses the Volkswagen assembly lines of the Golf A5 manufacture in the mother plant in Wolfsburg, the Touran manufacture in the Auto 5000 GmbH in Wolfsburg as well as the Golf A5 manufacture in Uitenhage in South Africa - all with regard to the level of automation. The target of the analysis is the determination of the optimal level of automation in the three production sites and therefore, the investigation of the potential to automate, or rather to deautomate in particular sections of the assembly in the prevailing production locations. The three production sites are to be investigated with regard to costs, quality and quantity.
- Full Text:
- Date Issued: 2006
- Authors: Wessel, Oliver
- Date: 2006
- Subjects: Volkswagen (Firm) , Motor vehicle industry -- Automation Comparative studies
- Language: English
- Type: Thesis , Masters , MTech
- Identifier: vital:9607 , http://hdl.handle.net/10948/823 , Volkswagen (Firm) , Motor vehicle industry -- Automation Comparative studies
- Description: This master thesis analyses the Volkswagen assembly lines of the Golf A5 manufacture in the mother plant in Wolfsburg, the Touran manufacture in the Auto 5000 GmbH in Wolfsburg as well as the Golf A5 manufacture in Uitenhage in South Africa - all with regard to the level of automation. The target of the analysis is the determination of the optimal level of automation in the three production sites and therefore, the investigation of the potential to automate, or rather to deautomate in particular sections of the assembly in the prevailing production locations. The three production sites are to be investigated with regard to costs, quality and quantity.
- Full Text:
- Date Issued: 2006
The four cycles of Herakles : towards the visual articulation of myth as psychological process
- Authors: Wentzel, Andrieta
- Date: 2006
- Subjects: Art -- Philosophy , Psychoanalysis and the arts , Mythology -- Psychological aspects
- Language: English
- Type: Thesis , Masters , MTech
- Identifier: vital:8500 , http://hdl.handle.net/10948/642 , Art -- Philosophy , Psychoanalysis and the arts , Mythology -- Psychological aspects
- Description: My research involves the reassertion of mythic experience in a manner considered contemporaneously relevant. The relevancy resides in the Jungian assumption that myth structures psychic experience to the benefit of the individual and ultimately, society. To this end, I have taken the hero myth of Heracles, and, by filtering it through Jung’s system promoting psychological maturation, that is what he called the individuation process, I have reconfigured it in fine art form
- Full Text:
- Date Issued: 2006
- Authors: Wentzel, Andrieta
- Date: 2006
- Subjects: Art -- Philosophy , Psychoanalysis and the arts , Mythology -- Psychological aspects
- Language: English
- Type: Thesis , Masters , MTech
- Identifier: vital:8500 , http://hdl.handle.net/10948/642 , Art -- Philosophy , Psychoanalysis and the arts , Mythology -- Psychological aspects
- Description: My research involves the reassertion of mythic experience in a manner considered contemporaneously relevant. The relevancy resides in the Jungian assumption that myth structures psychic experience to the benefit of the individual and ultimately, society. To this end, I have taken the hero myth of Heracles, and, by filtering it through Jung’s system promoting psychological maturation, that is what he called the individuation process, I have reconfigured it in fine art form
- Full Text:
- Date Issued: 2006
Towards the optimization of resolution and rendering issues in the context of contemporary environmental design computer modelling
- Authors: Liu, Peng
- Date: 2006
- Subjects: Architecture -- Environmental aspects -- South Africa , Environmental engineering , City planning , Engineering design
- Language: English
- Type: Thesis , Masters , MTech
- Identifier: vital:8151 , http://hdl.handle.net/10948/548 , Architecture -- Environmental aspects -- South Africa , Environmental engineering , City planning , Engineering design
- Description: This dissertation sets out to find a pragmatic solution for optimizing both resolution and rendering issues in the context of contemporary environmental design computer modelling. In this regard the following issues are addressed: Firstly, determining (with reference to a limited selection of existing 3DS Max software and plugins (i.e. VRay and Mental-Ray), which specific piece of software produces the best compromise as far as visual accuracy is concerned whilst still offering the designer the best scope for further design manipulation. Secondly, establishing design techniques which can increase the speed of model making as well as reduce rendering time without having an adverse effect on issues such as resolution and image quality. Lastly, ascertaining the least number of surfaces for a typical geometrical shape (e.g. chair, table, ornament etc.) without losing visual veracity by manipulation of the design itself. The research strongly supports the notion that VRay is the best overall software to be employed as a base before applying any design solutions. In this latter regard a number of solutions became evident as a means to both save memory and cut down on rendering time, including such factors as using spotlight rather than an omni light when rendering, because omni light calculations include the generation of needless shadows. The beneficial effect of employing ‘target direct’ light and reducing the area of light in order to decrease the calculation of shadow. Eliminating objects which do not need shadows from the lighting calculation and shutting off the reverberation and refraction factors before rendering. It was also confirmed that a black and white mipmap is better than a colour mipmap as far as saving on the system’s memory.
- Full Text:
- Date Issued: 2006
- Authors: Liu, Peng
- Date: 2006
- Subjects: Architecture -- Environmental aspects -- South Africa , Environmental engineering , City planning , Engineering design
- Language: English
- Type: Thesis , Masters , MTech
- Identifier: vital:8151 , http://hdl.handle.net/10948/548 , Architecture -- Environmental aspects -- South Africa , Environmental engineering , City planning , Engineering design
- Description: This dissertation sets out to find a pragmatic solution for optimizing both resolution and rendering issues in the context of contemporary environmental design computer modelling. In this regard the following issues are addressed: Firstly, determining (with reference to a limited selection of existing 3DS Max software and plugins (i.e. VRay and Mental-Ray), which specific piece of software produces the best compromise as far as visual accuracy is concerned whilst still offering the designer the best scope for further design manipulation. Secondly, establishing design techniques which can increase the speed of model making as well as reduce rendering time without having an adverse effect on issues such as resolution and image quality. Lastly, ascertaining the least number of surfaces for a typical geometrical shape (e.g. chair, table, ornament etc.) without losing visual veracity by manipulation of the design itself. The research strongly supports the notion that VRay is the best overall software to be employed as a base before applying any design solutions. In this latter regard a number of solutions became evident as a means to both save memory and cut down on rendering time, including such factors as using spotlight rather than an omni light when rendering, because omni light calculations include the generation of needless shadows. The beneficial effect of employing ‘target direct’ light and reducing the area of light in order to decrease the calculation of shadow. Eliminating objects which do not need shadows from the lighting calculation and shutting off the reverberation and refraction factors before rendering. It was also confirmed that a black and white mipmap is better than a colour mipmap as far as saving on the system’s memory.
- Full Text:
- Date Issued: 2006
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