- Title
- Enhancing Object Audio Control within an Immersive Sound System
- Creator
- Klingebiel, Lukas
- Creator
- Foss, Richard
- Date Issued
- 2023
- Date
- 2023
- Type
- text
- Type
- article
- Identifier
- http://hdl.handle.net/10962/426771
- Identifier
- vital:72390
- Identifier
- https://ieeexplore.ieee.org/abstract/document/10289235
- Description
- Real time control over sound source positioning and movement is a primary advantage of object-based sound systems over channel-based systems. This paper describes a controller, processing engine, and associated library that enhances this object control. Apart from graphic spatialization control, the controller allows, for each object, the selection of its rendering algorithm, distance-based level, high frequency attenuation, reverb parameters and speaker isolation or locking. OSC control within the controller enables further control options.
- Format
- 8 pages
- Format
- Language
- English
- Relation
- 2023 Immersive and 3D Audio: from Architecture to Automotive (I3DA
- Relation
- Klingebiel, L. and Foss, R., 2023, September. Enhancing Object Audio Control within an Immersive Sound System. In 2023 Immersive and 3D Audio: from Architecture to Automotive (I3DA) (pp. 1-9). IEEE
- Relation
- 2023 Immersive and 3D Audio: from Architecture to Automotive (I3DA volume 2023 number 1 1 9 2023 Conference
- Rights
- Publisher
- Rights
- Use of this resource is governed by the terms and conditions of the IEEE Xplore Terms of Use Statement (https://ieeexplore.ieee.org/Xplorehelp/overview-of-ieee-xplore/terms-of-use)
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