Gaming culture: what lessons for pedagogy in South Africa?
- Kaschula, Russell H, Mostert, André M
- Authors: Kaschula, Russell H , Mostert, André M
- Date: 2010
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/175189 , vital:42551 , https://hdl.handle.net/10520/EJC30895
- Description: Gaming culture is becoming increasingly ubiquitous. Whereas before it was the reserve of those who were prepared to invest in the latest gaming hardware, increasingly powerful entry level machines coupled with more powerful mobile technologies are impacting on how young learners and students assimilate information. This evolving characteristic exhibited by the learners across South Africa must generate a serious reflection of education and training methodologies. Historically, education structures have been slow to embrace the changes that are imperative if the products of the process are to be adequately prepared for the future that faces them. One of the most telling realities of the modern era, or the planetary phase as it is now being tagged, is rapid change. The question that all educators need to ask is 'how is my pedagogic approach evolving'?.
- Full Text:
- Date Issued: 2010
- Authors: Kaschula, Russell H , Mostert, André M
- Date: 2010
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/175189 , vital:42551 , https://hdl.handle.net/10520/EJC30895
- Description: Gaming culture is becoming increasingly ubiquitous. Whereas before it was the reserve of those who were prepared to invest in the latest gaming hardware, increasingly powerful entry level machines coupled with more powerful mobile technologies are impacting on how young learners and students assimilate information. This evolving characteristic exhibited by the learners across South Africa must generate a serious reflection of education and training methodologies. Historically, education structures have been slow to embrace the changes that are imperative if the products of the process are to be adequately prepared for the future that faces them. One of the most telling realities of the modern era, or the planetary phase as it is now being tagged, is rapid change. The question that all educators need to ask is 'how is my pedagogic approach evolving'?.
- Full Text:
- Date Issued: 2010
Towards enhancing indigenous language acquisition skills through MMORPGs
- Kaschula, Russell H, Mostert, André M
- Authors: Kaschula, Russell H , Mostert, André M
- Date: 2010
- Subjects: Indigenous peoples -- Languages -- Study and teaching -- South Africa , Language and languags -- Computer-assisted instruction , Language and languags -- Study and teaching -- Technological innovation , Language acquisition , Computer games
- Language: English
- Type: article , text
- Identifier: http://hdl.handle.net/10962/59343 , vital:27559 , http://alternation.ukzn.ac.za/Files/docs/17.1/08 Kas FIN.pdf
- Description: The growing interest and access to massively multiplayer online role-playing games (MMORPG) has opened up significant new scope for educational methodologies, from standard language teaching options through to formalising the skills that a ‘player’ develops through their quests and other activities. This scope is extensive and has created numerous opportunities for innovation both within education and the world of work. This is evidenced by the increasing presence of educational establishments in the virtual world, with Second Life being the most popular for conventional educational purposes. In Second Life and many other realms participants are earning some income and in some cases enjoying a reasonable living from online activities, while developing their skills base. These MMORPGs may open opportunities for promoting language acquisition provided this is located within a suitably attractive realm; ‘players’ would then engage in activities that would contribute to their abilities to use the indigenous languages in everyday life. This article explores how such a system could be developed and the likely contribution it could make to promote a multilingual environment at school and post school levels. Further, it will identify the implications for the future of teaching and learning through the harnessing of MMORPGs.
- Full Text:
- Date Issued: 2010
- Authors: Kaschula, Russell H , Mostert, André M
- Date: 2010
- Subjects: Indigenous peoples -- Languages -- Study and teaching -- South Africa , Language and languags -- Computer-assisted instruction , Language and languags -- Study and teaching -- Technological innovation , Language acquisition , Computer games
- Language: English
- Type: article , text
- Identifier: http://hdl.handle.net/10962/59343 , vital:27559 , http://alternation.ukzn.ac.za/Files/docs/17.1/08 Kas FIN.pdf
- Description: The growing interest and access to massively multiplayer online role-playing games (MMORPG) has opened up significant new scope for educational methodologies, from standard language teaching options through to formalising the skills that a ‘player’ develops through their quests and other activities. This scope is extensive and has created numerous opportunities for innovation both within education and the world of work. This is evidenced by the increasing presence of educational establishments in the virtual world, with Second Life being the most popular for conventional educational purposes. In Second Life and many other realms participants are earning some income and in some cases enjoying a reasonable living from online activities, while developing their skills base. These MMORPGs may open opportunities for promoting language acquisition provided this is located within a suitably attractive realm; ‘players’ would then engage in activities that would contribute to their abilities to use the indigenous languages in everyday life. This article explores how such a system could be developed and the likely contribution it could make to promote a multilingual environment at school and post school levels. Further, it will identify the implications for the future of teaching and learning through the harnessing of MMORPGs.
- Full Text:
- Date Issued: 2010
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