First year student performance in a test for computational thinking
- Gouws, Lindsey Ann, Bradshaw, Karen L, Wentworth, Peter E
- Authors: Gouws, Lindsey Ann , Bradshaw, Karen L , Wentworth, Peter E
- Date: 2013
- Subjects: To be catalogued
- Language: English
- Type: text , book
- Identifier: http://hdl.handle.net/10962/477618 , vital:78104 , ISBN 9781450321129 , https://doi.org/10.1145/2513456.2513484
- Description: Computational thinking, a form of thinking and problem solving within computer science, has become a popular focus of research on computer science education. In this paper, we attempt to investigate the role that computational thinking plays in the experience of introductory computer science students at a South African university. To this end, we have designed and administered a test for computational thinking ability, and contrasted the results of this test with the class marks for the students involved. The results of this test give us an initial view of the abilities that students possess when entering the computer science course. The results indicate that students who performed well in the assessment have a favourable pass rate for their class tests, and specific areas of weakness have been identified. Finally, we describe the plan for a follow-up test to take place at the end of the course to determine how students' abilities have changed over a semester of studies.
- Full Text:
- Date Issued: 2013
- Authors: Gouws, Lindsey Ann , Bradshaw, Karen L , Wentworth, Peter E
- Date: 2013
- Subjects: To be catalogued
- Language: English
- Type: text , book
- Identifier: http://hdl.handle.net/10962/477618 , vital:78104 , ISBN 9781450321129 , https://doi.org/10.1145/2513456.2513484
- Description: Computational thinking, a form of thinking and problem solving within computer science, has become a popular focus of research on computer science education. In this paper, we attempt to investigate the role that computational thinking plays in the experience of introductory computer science students at a South African university. To this end, we have designed and administered a test for computational thinking ability, and contrasted the results of this test with the class marks for the students involved. The results of this test give us an initial view of the abilities that students possess when entering the computer science course. The results indicate that students who performed well in the assessment have a favourable pass rate for their class tests, and specific areas of weakness have been identified. Finally, we describe the plan for a follow-up test to take place at the end of the course to determine how students' abilities have changed over a semester of studies.
- Full Text:
- Date Issued: 2013
An email based issue-tracking workflow system that is extensible across organizational boundaries
- Kwinana, Z N, Wentworth, Peter E, Terzoli, Alfredo
- Authors: Kwinana, Z N , Wentworth, Peter E , Terzoli, Alfredo
- Date: 2004
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/427517 , vital:72444 , https://www.researchgate.net/profile/Alfredo-Terzoli/publication/267848658_AN_EMAIL_BASED_ISSUE-TRACK-ING_WORKFLOW_SYSTEM_THAT_IS_EXTENSIBLE_ACROSS_ORGANIZATIONAL_BOUNDARIES/links/5523cb990cf2b351d9c338cb/AN-EMAIL-BASED-ISSUE-TRACKING-WORKFLOW-SYSTEM-THAT-IS-EXTENSIBLE-ACROSS-ORGANIZATIONAL-BOUNDARIES.pdf
- Description: There is a demand for improved communication and efficiency within the work place. As emails are generally used more than issue tracking systems, this paper will investigate a way of integrating the main fea-tures of email with those of an issue tracking system to ensure tasks are completed and if not information is provided to the relevant people at the relevant times. This will be done by creating an issue in an issue tracking system that is linkable to an email so as to track tasks that need to be done and follow the task through until completion.
- Full Text:
- Date Issued: 2004
- Authors: Kwinana, Z N , Wentworth, Peter E , Terzoli, Alfredo
- Date: 2004
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/427517 , vital:72444 , https://www.researchgate.net/profile/Alfredo-Terzoli/publication/267848658_AN_EMAIL_BASED_ISSUE-TRACK-ING_WORKFLOW_SYSTEM_THAT_IS_EXTENSIBLE_ACROSS_ORGANIZATIONAL_BOUNDARIES/links/5523cb990cf2b351d9c338cb/AN-EMAIL-BASED-ISSUE-TRACKING-WORKFLOW-SYSTEM-THAT-IS-EXTENSIBLE-ACROSS-ORGANIZATIONAL-BOUNDARIES.pdf
- Description: There is a demand for improved communication and efficiency within the work place. As emails are generally used more than issue tracking systems, this paper will investigate a way of integrating the main fea-tures of email with those of an issue tracking system to ensure tasks are completed and if not information is provided to the relevant people at the relevant times. This will be done by creating an issue in an issue tracking system that is linkable to an email so as to track tasks that need to be done and follow the task through until completion.
- Full Text:
- Date Issued: 2004
A digital watermarking scheme for Bezier surfaces
- Chadwick, J, Bangay, Shaun D, Wentworth, Peter E
- Authors: Chadwick, J , Bangay, Shaun D , Wentworth, Peter E
- Date: 2003
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432769 , vital:72898 , https://www.cs.ru.ac.za/research/groups/vrsig/pastprojects/046watermarking/paper01.pdf
- Description: Owners and vendors are increasingly publishing their materials in digital form. Because such materials can be exactly copied, a mechanism is required that will protect the legitimate owners of these works, by providing proof of original ownership. Digital watermarking has now become one accepted method of establishing ownership of digital materials. The owner of a work embeds a pattern, called a digital watermark, in the content. This embedded watermark is normally undetectable, but its presence can be demonstrated by the owner of the work or his agent, thereby proving ownership. Digital watermarking has been used for many types of multimedia content, primarily audio, video and flat images. Recently, interest has been shown in applying digital watermarking schemes to 3D surfaces, in various formats. In this paper, we examine a method whereby a digital watermark can be embedded in a Bezier surface. A prototype watermarking method for such surfaces is presented, with some experimental results, and a discussion of directions for future research.
- Full Text:
- Date Issued: 2003
- Authors: Chadwick, J , Bangay, Shaun D , Wentworth, Peter E
- Date: 2003
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432769 , vital:72898 , https://www.cs.ru.ac.za/research/groups/vrsig/pastprojects/046watermarking/paper01.pdf
- Description: Owners and vendors are increasingly publishing their materials in digital form. Because such materials can be exactly copied, a mechanism is required that will protect the legitimate owners of these works, by providing proof of original ownership. Digital watermarking has now become one accepted method of establishing ownership of digital materials. The owner of a work embeds a pattern, called a digital watermark, in the content. This embedded watermark is normally undetectable, but its presence can be demonstrated by the owner of the work or his agent, thereby proving ownership. Digital watermarking has been used for many types of multimedia content, primarily audio, video and flat images. Recently, interest has been shown in applying digital watermarking schemes to 3D surfaces, in various formats. In this paper, we examine a method whereby a digital watermark can be embedded in a Bezier surface. A prototype watermarking method for such surfaces is presented, with some experimental results, and a discussion of directions for future research.
- Full Text:
- Date Issued: 2003
An investigation into multimedia service creation using sip
- Hsieh, M, Okuthe, J, Terzoli, Alfredo, Wentworth, Peter E
- Authors: Hsieh, M , Okuthe, J , Terzoli, Alfredo , Wentworth, Peter E
- Date: 2002
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/427533 , vital:72445 , https://www.researchgate.net/profile/Alfredo-Ter-zoli/publication/267852929_An_investigation_into_multimedia_service_creation_using_SIP/links/5523cb990cf2b351d9c338c9/An-investigation-into-multimedia-service-creation-using-SIP.pdf
- Description: This paper investigates two sip architectures and how services creation works in those two environments. The two architectures are SIPCOMM (www. sipcomm. com) and VOCAL (www. vovida. org). As a concrete example we look at how the voicemail service is implemented in both environments and then at how we could implement an alarm service.
- Full Text:
- Date Issued: 2002
- Authors: Hsieh, M , Okuthe, J , Terzoli, Alfredo , Wentworth, Peter E
- Date: 2002
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/427533 , vital:72445 , https://www.researchgate.net/profile/Alfredo-Ter-zoli/publication/267852929_An_investigation_into_multimedia_service_creation_using_SIP/links/5523cb990cf2b351d9c338c9/An-investigation-into-multimedia-service-creation-using-SIP.pdf
- Description: This paper investigates two sip architectures and how services creation works in those two environments. The two architectures are SIPCOMM (www. sipcomm. com) and VOCAL (www. vovida. org). As a concrete example we look at how the voicemail service is implemented in both environments and then at how we could implement an alarm service.
- Full Text:
- Date Issued: 2002
Virtual reality interaction techniques
- Rorke, Michael, Bangay, Shaun D, Wentworth, Peter E
- Authors: Rorke, Michael , Bangay, Shaun D , Wentworth, Peter E
- Date: 1998
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432756 , vital:72897 , https://citeseerx.ist.psu.edu/document?repid=rep1type=pdfdoi=d0b11136ef6d2701e15cdda896bc5bfd0786752e
- Description: This paper addresses the problems associated with interaction in immersive virtual reality and makes recommendations as to how best to deal with these problems, thereby producing a usable virtual reality interactive environment. Immersive virtual reality means that the users are immersed or contained inside the environment in which they are working. For example, they are able to turn their heads and look around, as well as use their bodies to control the system. The work in progress involves a study of various virtual reality input devices, some designed and implemented as part of the project. Additionally, the paper describes a simple framework for separation of the interaction and application parts of a virtual reality system in order to facilitate an object ori-ented approach to the implementation of the recommendations, and to the building of future virtual reality applications which incorporate these ideas.
- Full Text:
- Date Issued: 1998
- Authors: Rorke, Michael , Bangay, Shaun D , Wentworth, Peter E
- Date: 1998
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432756 , vital:72897 , https://citeseerx.ist.psu.edu/document?repid=rep1type=pdfdoi=d0b11136ef6d2701e15cdda896bc5bfd0786752e
- Description: This paper addresses the problems associated with interaction in immersive virtual reality and makes recommendations as to how best to deal with these problems, thereby producing a usable virtual reality interactive environment. Immersive virtual reality means that the users are immersed or contained inside the environment in which they are working. For example, they are able to turn their heads and look around, as well as use their bodies to control the system. The work in progress involves a study of various virtual reality input devices, some designed and implemented as part of the project. Additionally, the paper describes a simple framework for separation of the interaction and application parts of a virtual reality system in order to facilitate an object ori-ented approach to the implementation of the recommendations, and to the building of future virtual reality applications which incorporate these ideas.
- Full Text:
- Date Issued: 1998
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